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Kirby air ride city trial gamegrumps9/15/2023 Defense - Determines how much resistance Kirby's machine has to attacks from opponents and stage hazards.Also determines how many patches and legendary machine parts can be stolen on hit. Offense - Determines how much damage Kirby can do with his machine and with items. Can also determine how quickly Kirby's machine falls after finishing a glide or jump. Determines how little Kirby's machine slides while charging, and also helps defend against collisions with other machines. Weight - One of the more complicated stats.Vehicles which cannot glide (such as wheeled ones) instead get a higher jump when going off of ramps. Glide - Determines how far/high Kirby can glide with his machine before having to come back down again.Vehicles such as the Bulk Star and Hydra benefit greatly from this stat, while the Wagon Star makes no use of it whatsoever. Charge - Determines how quickly the charge tank on Kirby's machine can fill up.Some machines - such as the Formula Star - receive very little benefit from this stat unless near-maxed-out. Depending on the machine and/or the situation, it may be detrimental to have this stat very high. Turn - Determines how quickly Kirby's machine can turn.Top Speed - Determines the maximum speed at which Kirby's machine can coast without assistance.Some machines benefit more from this stat than others, with the Wagon Star receiving no benefit at all (as it lacks a boost of any kind). A more powerful boost allows Kirby to reach maximum speed faster and can also deal more damage to opponents. Boost - Determines how powerful Kirby's boost is after charging up his machine.The Kirbys can also attack each-other to steal these patches and thus downgrade their opponents. There are nine different stats which the Kirbys can enhance/drain using power-up Patches (details below). If that Kirby had his last machine destroyed, however, he will be given a Compact Star to use instead.Ī results display screen showing the final stats for four racers. If that Kirby had simply jumped off his machine, he will be given the same type of machine for use in the Stadium. In the event that time runs out with a racer off their machine, one of two things can happen. Whoever wins this game is the overall winner, regardless of how well they did in the city prior to the stadium event. Once time runs out, a results screen appears showing the stats and vehicles of each racer, and then they are taken to a Stadium game (which is random by default) to compete with the machines they managed to obtain and patch up. During the time allotted, random events may occur within the city, which may present a hazard or opportunity to the racers, or may just be a brief inconvenience. Since switching machines is a mechanic in this mode, Kirby is able to jump off of any machine he is riding and continue on foot, though without a machine, he cannot pick up items, interact with stage elements like Super Jump Ramps, or defend himself from his opponents. Additionally, many items appear which can be used against the other racers to either slow them down, steal their patches, or destroy their machines, forcing them to find another. The objective then is to find a better vehicle to ride and/or improve the machine's various attributes with Patches that can be found either in boxes or out in the open. Each racer starts with a Compact Star which is not very useful for much other than smooth steering through the city streets. When the game begins, the Kirbys are placed at disparate positions in a large open area and given a brief amount of time to explore. Unlike Air Ride and Top Ride, City Trial is not a racing mode by any traditional meaning of the phrase. Like the other two modes, City Trial features its own tutorial and ending movies, scoreboards, extra modes and settings, and a Checklist which has 120 objectives to complete. However, the winner is ultimately decided by whoever wins the Stadium game, which is randomly selected and could favor a Kirby with a machine which, while not objectively the best, is still the most suitable for that particular game. During the match, the Kirbys can attempt to battle each other to destroy their opponents' machines or simply to steal their powerups. Unlike the other two modes of Air Ride and Top Ride, it is not strictly a racing game, instead pitting up to four Kirby clones against each-other in a large open city where the goal is to power up their Air Ride Machines and then face off in a separate Stadium match using those machines once time runs out. Power up in the city, then compete in the Stadium!Ĭity Trial is the third and most extensive mode in Kirby Air Ride. Clip of the main gameplay theme for City Trial.
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